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I found this will give you the right child object, instead of the parent of the collider: Collision seems to refer to the collision with the...
Oh as a side note, I think there is an improvement that can be made on the cutter. If you use the cutter, it does not move the the finger's...
@temo_koki Thanks for the help. I already disabled any collision between the rope balloon and weight components, so that should not be a problem....
Hello. So Another strange problem is occuring. I have the rope at point A attached to a balloon with a constant force up, and at the other end the...
I actually just made a silly mistake to cause the double ropes. I placed the 2 objects as point a and b but also put their parent object as points...
Hello, Thank you for the help. Great support. I have one more question. I am using the Runtime rope creator, but it is making 2 ropes at a time....
I was just about to reply with the same XD Anyways thanks for the help. Is there a way to make it not automatically set the isKinematic to true?
Hello. I have recently purchased this asset and am having a bit of trouble. I have a balloon that I want a rope to attach to so the balloon...