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can you please add something to the auto-updates screen when I click download new version can you warn me that if I download that my project will...
for me it was another problem where I wrote alertScript as = alert.GetComponent<alertScript>(); don't use as as var name ...
same for me just now.. seems to happen only on certain pages like this one for example:...
[ATTACH] -button keeps loading and loading -tried to logout/login -same thing happens on website
for me the normals were flipped on the sides but this worked // triangles around the perimeter of the object int n =...
after again one year I reinstalled 3d max design 2015 (its free if you have a student license) and again I started looking for the files .....
links ded WAIT (literally) after 2 days I found it......
ok I made a (almost) bugfree version it has -5 maps -ability to load checkpoints -9 types of turrets (1 ground + 8 fence) -7 types of enemies -3...
my line numbers are 1046 and 1048 and it worked.. warnings are gone cheers mate
function Start () { //print("platform:"+Application.platform); //print("path:"+Application.dataPath); if (Application.platform ==...
Tnx dude. The game is 100 mb (300 with music) so until a final build is ready im not gonna make it public. But I can pm you the link..
[media] Its my first project, I used lots of free models and animated them in 3ds max, it will be free to play..
I replicated the problem this way: - created a cube (it drops a dynamic shadow) - enable lightmap static and bake .. as expected dynamic...
the only way to get the dynamic tree shadow back once you have done a lightmap and changed your mind is to clear all lightmaps...
Monodevelop is lagging for me too, what gives? Isn't it just a fancy notepad ??
In blender select all the mesh objects and go to "Object"->"Apply"->"Scale"
Thank You !
http://youtu.be/GCOb4mI3u1E http://goo.gl/MP1FfC
oh rite its SetActive not setActive
yeah well when I change it to setActive I get Assets/Scripts/MAIN.js(643,44): BCE0019: 'setActive' is not a member of 'UnityEngine.GameObject'....