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I am also encountering this issue and I am using unity 2019.2.5f1 with Shader Graph version 6.91
You are 100% correct! I fixed this issue by calling "_BaseMap" as the string name of the texture instead of "_MainTex". Code looks like this:...
I am trying to make a texture tile through a script based on my object's scale, in Unity 2018.30f2 it works great but the same code does nothing...
is this method valid for a custom built Rig in xsi?:confused: