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Not too sure what you're asking either. Is it dot products you need? ie Vector3.Dot(velocity, transform.forward); Then you get the velocity...
Try setting the Type option to "Mouse Movement" instead of "Joystick Axis"?
That's what I was thinking! I'll just throw out some example script to explain :) public abstract class BaseCharacter : MonoBehaviour { public...
By the looks of it, I'm pretty sure it's how you're using ScriptableObjects that's throwing it. They're designed to either be standalone assets in...
Looks like you're working with js so you'll want to use instanceof instead of is if( script instanceof MyType ) { /* insert in the new...
There are the Set/GetPixel(s) functions - run through all the pixels of the texture recording the pixel positions for a particular colour, then...
Thanks for the quick replies! Obviously I'd prefer to not have to write my own but none of Unity's transparent shaders support shadows, only...
Oh, I found the exact same behaviour a while ago! It seems that the first argument must be the bottom of the capsule and the second the top,...
Hey there, I would like to know if there's a way to enable a transparent material to receive shadows? Below is a shader that I'm using with a...
I think the Quaternion.FromToRotation function is a bit misleading in Unity's docs because from what I've found it actually returns the 'rotation...
You could also use the generic List - they work like Arrays as spinaljack suggested, but type restricted. More on arrays available in Unity:...
Ah yes, I'm aware of that but I decided to make the thread because this is recent news and specifically mentions Autodesk's newest version of...
Hey everyone :) Some recent Autodesk news announced at GDC 2012 mentions that their latest Scaleform 4.1 is for use with Unity 3. Oooh!...
No problem, glad to hear it's all sorted. For reference though, you could do the following to edit the mask at runtime: var layerA : int = 1...
You shouldn't be adding them together as that will most likely produce the wrong mask. The bitwise OR operator is the one you need :D...
You might want to be aware that marking a variable as static means that there's only one instance of that value. So if you spawned 2 instances of...
Have you tried using the built in Monobehaviour events?...
Is this in reference to using tags for checking if an object is of a particular type? I personally don't use tags myself but I believe people may...
Unityscript classes will only implicitly extend MonoBehaviour if there is no class definition so you will have to manually extend MB (from...
There shouldn't be two parentheses at the end...that should do it ;)...