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With your help I was able to fix it in Unity 2019 (which is all that matters) by reversing the z buffer in the shader by using z = 1.0f - z;...
Thanks a lot! This sounds like it might indeed be the issue, although it won't really explain why it also breaks in the non-professional Version...
Hi everyone, I'm very inexperienced when it comes to shaders, so please bear with me. For an academic project, I inherited a Unity 4.2.0...
Thanks for your answer! Lightmapping was set to Auto. However, switching to real-time only doesn't seem to make any difference.
Hello, I'm not really an expert when it comes to graphical stuff and the graphics pipeline and therefore currently stuck in a project, where two...