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Thanks @fisheyegames23 ! I appreciate it :) I know about the issue with trees, I'm looking for a good solution. The Cinemachine camera has a...
Can you upload a screenshot?
Hey all, I've just released a new game made with Unity, it's called (The) Chicken Family and it's available for mobile devices (Android and iOS)....
Use this. GetSalt() and GetSignature() functions are not available with this mod. Use .Salt and .Signature properties instead. They work fine in...
Solution: It's not a random "most of the times", but it's only when I open the app by clicking on the notification on the lockscreen. If instead I...
Update: I had to build a custom UI Console to debug directly on the device. The problem is that there are no delivered notifications most of the...
Update: I've found out that it actually works on device alone as well, but very rarely. :confused:
Oh, I've discovered now the useful Console tool that I can use to see debug logs of my iPhone without necessarily running it from xCode. What is...
Hello devs, I'm scheduling local notifications on a weekly base. At the app launch, I check if the weekly notification is delivered. If so, I...
Turns out I've misspelled the apple team ID in the catalog. I've spent 3 days looking for a solution and I've always checked superficially for the...
Hello devs, I'm trying to test in-app purchasing on iOS, but it's working. I can't find a solution anywhere. Here's the console output in xCode,...
What if you try to force or simulate the app via code to become active? Like when you put it on background and then in foreground again. I never...
No, onApplicationPause doesn't mute the sound, unless you specifically tell it do it. But since, on iOS, if you exit and come back again to the...
In the Unity editor. Project settings -> Player settings -> iOS -> Other settings -> Uncheck "Mute other audio sources" This just worked for me....
Hi. I had the same problem. However I've resolved it by unchecking that box in the player settings for iOS. Are you sure you've deselect the "mute...
People here are saying that this git branch is working properly. I still have to give it a try as soon as I can. I confirm. It's working. It's...
Hello all. I'm late to the party... I'm not using UnityAds but IronSource in my project. Can I use the iOS Advertising support package nonetheless?
Hello devs. I'm implementing IAP in my project and I'm trying to figure out a few things. In the codeless system, what are the translations in...
That simply and beautifully works. @Gregoryl Why was that? Isn't that setting for blending between two different virtual cameras? I'm not...
Because if it is not for the Rigidbody I would not be able to have my OnTriggerEnter function called, since the Trigger Collider is on the child...