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Hello, we are trying to use timelines with dynamic bindings to play our game effects, so we instantiate a timeline asset and bind the objects to...
Hi, is it a way to reuse a base timeline inside another timeline that expand its behaviour? For example, in our game we have a default attack...
Ok, thanks for your help! It would be a great feature if the variants could change the parent FSM behaviour. I hope that the Unity devs implement...
Hi, we are having some problems finding a clean solution. We have a parent prefab that holds a bolt FSM with the general behaviour shared for all...
Unfortunately it seems it is not possible to do it in direct way, so we will change our system (is not a complicated change) to avoid...
Ok, then we will try to change our system to not disable/enable game objects. Thanks for your help!
Hi @ModLunar ! Any news about this? Have you succeed in getting the active state through code?
Thanks for your fast response. Do you know how can I get and set the current state from a state machine using code? I'm looking at the API but I...
Hi, We have switched from playmaker to bolt in order to use the unity solution but we encountered a problem. In playmaker we could choose to not...