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ok, I tried with Draw Instanced turned off now as well, but the terrain is still not displayed and logs stay the same.
I created a simple Test shader with Shader graph (simply adding some noise to the texture) and that is working when i apply it to a new material...
I just tried in a new project (Unity 2019.2.11) without SRP and get neither shader compile errors nor Duplicate basemap name: '_MainTex'....
Thanks for the help! Changing all variable names with underscore below Constant Buffer "VGlobals" and Constant Buffer "UnityInstancing_Terrain"...
Hello, we are planning to use MicroSplat for a Nintendo Switch project and have purchased the MicroSplat - LWRP/URP support for that. For a first...