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Ok, I have found the issue. It was not related to the shader logic. Mea culpa.
My custom shader which works on a procedurally generated Mesh only works on the FIRST instance of several Game Objects. The Game Objects are all...
This can be achieved by setting the renderQueue of the projector material like this:...
Didn't work for me. I simply removed the following lines in PhotonEditor.cs , UpdateRPCList method: if (countOldRpcs > 0) { bool...
This solved it for me, thank you!
Ln 28 should be: if (doIntersect && betaDenominator > 0) { Cheers, Ben
Hello, I can't believe that it seems almost impossible to build a Unity3D game and have its sprite textures accessible for users in order to...
This indeed works, thank you. I'm just using the runtime script (first one) without the Editor script. I also noticed that the broken scrollbars...
The error also shows up when trying to setup a Font with Custom chars. This prevents me from generating a font texture inside the Unity Editor....
It's beginning of May and we are still waiting for a fix (more than 4 months). The bug simply means that at least one deployment target (iPhone 4)...
My latest app is compiled with Unity 4.3.4f1 and is using OpenGL ES 2.0 and I'm still receiving those error reports. I'm not able to reproduce...
Any news on this? This is a show stopper for us and it does not seem to have been fixed in 4.3.4. Ben
After lots of refining and testing I've finally launched the game. Please read about it here:...
[media] Six Degrees To Freedom is setup in the year 2113 and features a hero who introduces himself to us in the following way: "Maybe this...
Hi, I really don't want to believe that this is an issue again. :-x But on all of my Android devices I get "Unknown" from...
I've moved on to Beta status since all levels are playable by now. Please have look at this video that shows what this game is about: [media]...
[img] Hello, after working for several months on a game inspired by the first(!) real 3D Shooter in the 90s (guess which one) I felt I have come...
Downloaded the latest version of Etcetera and it complains in EtceteraBinding.cs ln 139 about not finding Prime31.Json ... Fixed it by changing...
Congratulations to the new product! It looks like it won't be possible to publish for Windows Phone even though in Amsterdam it sounded like this...