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Still waiting for response. Does anyone know?
What about Industry license? Will you still force non-game companies to buy overpriced Industry license? I need clarification which version...
For years blender seemed like a downgrade too. Now it's top tier software in terms of quality and user experience. Godot may see the huge talent...
The reason why Unity is such successful engine, is because it's popular and common. It's like the golden standard of making mobile games, and the...
Is there any way to get JS stacktrace from exception? Currently, we have only two options. No stacktrace or very expensive il2cpp generated...
Array support is not that hard to add, but I'm too busy to update this library right now. Honestly, I forgot about this project and I'm quite...
HI. You can check my library. It's made for Tiny/DOTS but it works with WebGL too. It helps with the transfer of complex objects between C# and...
You can use anything you declare in the global scope. If you want to declare your functions without initialization call from C#, you can store...
TLDR: I created C# <-> JS interoperability library. Additional features compared to plain DllImport("_Internal"): * Complex objects support *...
@lukaszunity today I tested ILPostProcessor, and it works great in editor. Unfortunately it does not work in Tiny build. My custom ILPostProcessor...
Hi. Not really. There are few reasons. 1. I do not have enough time. 2. Constantly updated Dots package and unstable editor makes it hard to...
@hippocoder It's time.
I am using rider on Windows and Linux. It works great with DOTS, because it can go to definition (f12) and find usages in packages. Actually you...
I fixed that issue on develop branch. I also implemented proper subscene rendering with SRP. It works without SRP if you manually create...
Mesh has its own memory buffer. You can create temporary native array and dispose it after setting vertex buffer data. All internal vertex buffers...
[0.4.0] - 2019-08-19 Known issues * Screen space overlay canvas throws exception in closed subscene Added * Slider control * DotsUI inspector...
Entity debugger code is a great source of information. Basically you can use EditorWindow Update() function to query entities, read data and...
I have exactly the same thoughts. After the first jaw-dropping impression, I started to think how much effort will it require to make this setup....
I already started it. I have some problems with RectTransformSystem (unity freezes) but I'm looking what causes this issue. The only problem I see...
Good job! Can you create a pull request with your changes? SCDs are quite useful in optimization. I can use indices to batch similar materials in...