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Hi! I'm having an issue serializing a tree with nodes in Unity. What I did is I made my node ScriptableObjects (which is the correct solution if...
Seems like a perfect solution, thanks !
Is there a #define available to know if the script is running with C#8.0 ? I want to make use of readonly members but also have my scripts usable...
My situation is I have a generic class that needs to do arithmetic operations on it's template parameter T. To do this I use a calculator,...
Yup I'm doing that and it works well, but then if I leave the generated class in my assembly, I get errors on FoobarDoddle not existing. This...
Yep that's the issue, I have a window that will automatically generate some new C# script for a type the user input. I do this to be able to...
Hello ! I'm currently working on an asset and I'm having an issue with assembly reference files. I'm using one because I have a bunch of needed...
I didn't think about that, thanks for the answer ! I do not edit multiples unity objects at once but I do edit multiples classes at once....
You should change the value in the inspector (on the right) and not in the script ! Changing the value in the script will only change it's...
Hello ! I'm trying to make a custom editor that allow you to multi-edit serializedProperty of multiples element from a single array. I'm...
Hello, sorry for the necropost, I'm trying to build a transparent window and this solution works great ! But I was wondering if anyone knew how...