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Thanks. But I would still like to know your thoughts on using gamma correction value of 1.7 or 1.8 instead of 2.2 (in rendering of 3D images)? Any...
Hi, I wanted to know if there really is a difference between the two, more specifically when it comes to Unity. Also, I read that when it comes to...
Thanks. I will look into it.
Thanks so much!
Is it possible to do this in Unity?
Thanks. Do you think the the shadows should be baked or real time? I imagine using the same baked shadows for the "copies" of the level there...
I remember playing a few games and noticed that the cloth physics were the same every time (likely baked) and not real time? I think this might...
There's one section in the game Gears of War where a fight takes place on top of a train and train ride seems to go on forever. When looked up...
What do you think of the "Post Processing Stack" TAA?
Hi, I'm currently working on a game and I would much prefer to build the levels in 3DS Max- but, I'm not sure this is feasible because Unity...
Hi, I used to use the Unreal Engine (UE4) but then switched to Unity because I preferred the the way the graphics looked (In Unity) and felt it...
Hi. I'm making a first person game with a multiple character storylines and I'd like the perspective to change depending on the current character....
I don't think I have the technical knowledge to know how do this (not a computer graphics programmer, unfortunately). Do you know how it's...
I will look at this. Thanks
So, there's no way to have RTX features without HDRP? Do you know if there is difference between gamma color space and disabling gamma...
Thanks. Can you tell me how to do this?
I may consider using RTX features in my game which (if I remember correctly) requires the HDRP. But does the color space have to be linear for the...
okay I will try
That's about right, yes. But I was also reffering to: What specifically do you recommended I study?
Okay, thanks. What do you recommend that I read/research/google?