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Thanks Suddoha that explains much and helped me greatly, much appreciated.
Your right, I did expect it to be but not this much as the result was coming back as 2.38 still, but sending to strings it's giving: 2.38633800 -...
Can anyone explain why this would happen: public float[][] nodeHeights // I populate nodeheights with a world generator but set values to f1/f2...
Thanks for the input all, I'm not really after tutorials, I do understand the whole moving away from the Unity API, timing etc, I was more just...
I could understand why they would (come here, not get angry at those that help...), there's not a whole lot of information specific for Unity...
Hi All, I'm working on a project just now that involves some heavy use of A* path finding, not something I'm unfamiliar with, but for this one I...
Hi, just purchased this and I'm really liking it, much nicer than the old water features I was using. Is it at all possible to find out the...
Perfect, thank you!
Apologies if this has been covered Eric, but is there a "simple" way to find out if the player has clicked on a line, and get the exact spot...
Hi Eric, Absolutely loving this plugin, it's exceeded my expectations and was so easy to implement, thank you! I do have one scenario that I...
Your spot on Jakob, I've been battling with this all day, this is the first post I managed to find finally that had the same issue, and sure...
On the lights, you need to change the Render Mode to "important", this will make the lighting much smoother, but this also increases the draw...
:( really sad news
Looks good Dilmer, I've done something very similar using pretty much the same method you are, only I added some bubble particles, adds a lot to...
Hi WrongTarget, can you explain how you would go about actually using these, I'm adding them to my sprites, but still getting no shadows casting...
Any chance someone can explain how to get the default Sprite-Diffuse shader to edit as explained by trevex, or post the touched up shader... and...
I can't take any credit for the below, I got it a while back somewhere and it works very well after some minor modifications, just stick this on...
Jake, Just bought this plugin and it's transformed my project instantly, very happy with what you have provided here, but I have one issue in...
Great news TomasJ!
It's the Rigidbody that messes it up, if you don't have one, poly colliders rotates fine that's why it was ok in my tests I did. Really annoying...