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can i use Time.unscaledDeltaTime only? and how
I meant I want to use Invoke based on the real timing no the game time Take a look: public void Resume() { //Resume the game...
sorry sorry for last reply, but i will message you when i fix it, thanks for the support a lot! :D
so you mean in the LevelWon Animation, for the event to proceed to the next level, I Change The Animator Controller ( using what you told me) I...
I'm still figuring this out but thanks for the help! I didn't know you can change the controller in the runtime. Actually there is a...
using UnityEngine; using UnityEngine.SceneManagement; public class LevelFaderScript : MonoBehaviour { private int levelToLoad; public...
Sorry fo capitalizing every word, if I don't, it triggers my OCD. but I didn't quite understand your point here
This What Is Happening with me https://drive.google.com/file/d/1UwMPUqDI4Xpsqv_eQFAE5dfPIggf_tgo/view?usp=sharing GetComponent<Animator> dont add...
When When The Player Wins The Game, A LevelWon Panel Get Activated And In An Anination Of this panel, An Event Triggers This...
So I Made A Script public void LoadNextLevelFunction() {...
Error : DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. UnityEngine.Object:DontDestroyOnLoad(Object)...
didn't work the child objects didnt follow the dontdestroyonload
I Was Using private void Awake() { DontDestroyOnLoadgameObject); } But I Was Getting Errors about the root component thing...
The problem is that The LevelSelector Script And The GameManager Are In DifferentScene The Level Selector Is In The LevelSelector Scene And The...
So I Made A Working Level Selector Using A Brackeys Video using System.Collections; using System.Collections.Generic; using UnityEngine; using...
I Didnt Delete The event system and the buttons are on top of the canvas Thanks for the reply Anyways. I figured out ... I made the buttons a...
I Made A Panel That Has A Text, And 2 Buttons. Everything Was Working Fine. I Wanted To Animate The Panel, So I Added A Fade Animation For The...