A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I'm trying to figure out why images (posted to imgur) that I link to my thread are often not showing up. I think that's something with the image,...
Just made some final building models, textured and everything - they are replacing the previous "blockout" models starting in v0.0_11. They are...
After over a month of hard work, many road blocks, and design decisions, I've finally released the literally game-changing v0.0_10 "Formation" to...
And here's a showcase of the most important, and game changing feature to come in 0.0_10 Pre-Alpha. The work schedule. Civilians can now get...
I'd make that pile look less like a solid block of stone, but it still resonates with me very well.
This one. [IMG]
Man, that pile of rubble looks awesome! I genuinely really like it.
And here's another little showcase. This time it's about unit formations being able to split into multiple smaller variants of themselves, and...
A little demo of archers shooting down at enemies from the relative safety of towers. [MEDIA] Any feedback greatly appreciated!
I've been working on population-based unit formations recently. It required rewriting big chunks of code, but it's finally nearing completion....
Update Time! The 0.0_09 Pre-Alpha is now available to download. This update focuses mostly on playability. I've added many smaller, but...
Little refresh, because yesterday evening I have released an update that enchances the look and feel of the game quite substantially. Update...
Hi everyone! I've wanted to share with you my project, that I'm working on. It's a medieval-ish real-time-strategy game called Siege Settlements....