A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I don't know the code..
So, we all know rule tiles. However the thing I want to do is, instead of the same type of tile, whatever tile is neighbour with that tile, it...
I am really close to finishing it, but I am kinda struggling in this part: using System.Collections; using System.Collections.Generic; using...
So I have this simple question: using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Tilemaps; public...
I believe you can use prefab brush. Just make the same script for a cube, then make it prefab, then assign the sprites for it then break.
?
You don't need to spam people please help. I didn't really understand. Do you mean like in minecraft?
I didn't understand whats with the mousePos. I think it's my mistake to not tell you I am not doing anything about placing/destroying tiles. I am...
player.transform.position = new Vector3Int (spawnPoint, 0, 0); I kinda struggled in here, anyway I could make these integers into grid?(Or...
So, I am trying to make a better breaking system, and I want to store some integers of an exact cell like 4x11, not tilebase. (PS: This would also...
You problably should make the x value and y value same, then go to the main sprite and change Pixels per unit to the value you declared.
Thanks -btw I figured the procedural generation out, it now generates randomly-
I don't know if this even exists or not, but I'm trying something like this (tp is a tilemap): Vector3Int currentCell =...
Thank you, I believe this can do my job.
It's fine, but the procedural tilemaps in the google are not terraria-like. They are more like top- down. That is the reason I opened this thread....
Before starting,I always google for atleast 30 mins before creating a thread. I saw you replied my several threads - why didn't you see that I use...
So, I am basically making a 2d sanbox game(like Terraria), and I could only find the ones with top down etc. Is it possible? If it is - how?
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class onClick1 : MonoBehaviour {...
Hey, can you share your procedural tilemap generation code with me? Thanks.
So, in my script I have this code: if (gobject.IsTouching(tlc)) { Debug.Log("istouch"); } gobject is a rigidbody2D,...