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On that note though, I have been thinking about adding an optional delegate to the serialization/syncing. So if you implemented it in another...
So I've gotten pretty far into developing my game and a bug popped up. I had been using NetworkIdentity instead of NetworkInstanceId for my...
Ah, was tracking down a bug in the plugin for the last two days, wasn't sure if it was my implementation. It looks like it syncs from Server >...
Awesome! I would make it based locally, but I do flip them without movement for things like attacking and such. The code was simple and clean...
I just bought the plugin and it's working great, but I need some extra functionality and wanted to ask before tearing it apart. I have a 2D...