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+1 I am having the same issue with Unity Pro. Anyone?
Thanks, this is very helpful information. Re: point #1, my first thought was to stick with DX11 and try to find a way to do off-screen rendering...
Thanks for the reply! I was unable to find any documentation on CreateExternalTexture and UpdateExternalTexture so I have a couple of questions...
Excellent. Anything else I should watch out for when rendering to the RenderTexture.GetNativeTexturePtr() from my native rendering plugin?
I have an open-ended question for the experienced Unity DX11 plugin developers out there. I would like to create a native Unity plugin with the...
I'm using a RenderTexture to get a native texture for rendering by an external native plugin, but have a hit a snag, I can successfully...
OK thanks, but I'm still a little bit confused. The MetroNativePluginsV1.zip you pointed out seems to provide two identical DLLs (with identical...
So let me get this straight. As long as we expose extern "C" plug-in APIs to be accessed by Unity, we can use Windows Runtime Components as...