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The OnPurchaseFailed method isn't showing up as an option in the inspector on the IAP Button when the method is on a script. All other methods...
Is there a fix for this yet? I'm in Unity 2021.3.19f1 and also having this issue.
Thank you for your response. Incidentally, how would you code this without coroutines? Using Invoke?
Ok, wondering if someone could help as I'm tearing my hair out over this. I have button, when pushed, should print out a message for three...
Every tutorial I've seen includes ticking off something called clear flags, which doesn't seem to be an option for Unity 2021 (or URP, not sure...
Is this possible? I don't need the meshes because I don't need to deform the sprites. A skeleton would be helpful, however, when I move them...
Ok, I found this step by step guide (should have looked at this first lol) and I'm following this but I don't understand where two initial...
I've watched countless youtube videos but the problem seems to be they are all for earlier versions of unity and earlier animation/sprite asset...
I haven't seen any indication this is possible, but posting the question just in case.
Hey thanks...so I have a method in the HealthSystem called isDead() that checks if the unit's health is zero. Are you saying change this to a...
So I'm encountering an issue with a unit's death animation, and enemies continuing to attack the unit so it can't fully play the animation. All...
Appreciate the input and the correction. Thank you CodeSmile!
Hi there, I'm working on game whose primary destination is mobile, but would like the public to test some of the basic parts of the game using a...
Is there anyway to simulate multiple finger touches in the device simulator? It seemed there wasn't so I was trying use the mouse scroll for...
This is so helpful! Thank you so much Daniel. :)
If I drag the object to the scene window, however, and add the 2d collider, THEN drag it back into the project window (turning it into a prefab),...
I've been having this issue for the past few days where if I start up Unity for the day, and immediately enter playmode, nothing happens. The game...
I have a character in a PSB file that was created in different layers (layer for the body, left leg, right leg, etc.) Everything is positioned...
So I have a game where you plop down a dozen types of workers (woodcutters, miners, builders, etc.). All the woodcutters share the same sprite,...
Ahhhhh thank you for the explanation...I think I understand now! :D