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Ah, yes, this seems to have been the problem. I was afraid Odin would be the issue, but I thought I'd check with Unity/C# guys first. It works as...
I'm stumped as to why a script's float field is zero, when it's hardcoded to 1.1f, and nothing has access to it, let alone tries to set it to...
Ah, yes, that does indeed seem to be the issue. Thanks for pointing that out, I'll keep an eye on the issues there to watch for a fix, as it's...
Oh, interesting. I might give it a try later. Also, I saw Unity updated two versions since I first posted, I wondered if that had an effect with...
I'm not sure, but I think the issue might resolve around how you're finding the TeleThrow from the other class. You're calling to find the find...
Thank you, Kurt, but yes, I also tried these, and to my surprise, they also weren't the solutions. HOWEVER, I did manage to finally nail down,...
Okay... I'm sorry if you feel my response was rude, and that I edited my post after you responded... I'm not sure what I'd gain from that. The...
Yes, thank you. As I said, I've tried that (many times). But what's strange is, it's only with UnityEngine namespaces. Others, such as System, or...
A few days ago, VSCode stop recognizing all Unity Namespaces except UnityEngine. I believe the issue came either when I updated Unity, or Unity's...
Thanks @RogerFK, that was a big help!
Oh, sorry, I guess I missed this response. Addressables was (and I guess, still is) the one thing I could never figure out. I wasn't able to just...
Ah, okay, I think I understand. Thanks for the answer!
Hi all, I've recently started questioning how I'm handling all my GUI elements. The game always seems to run fine, but I realized after I caught...
Oops! Of course, as soon as you get frustrated enough to reach out and ask for help, you find the problem yourself! In the rare instance that...
Hey guys, I've put together just a little GUI based game, just one scene, barely any functionality even at this point. I wanted to build and put...
I'm fairly new to Unity and C#, but I've been getting my head around it fairly well, until I came across Addressables. It seems like it should be...