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Oh, we replied at the same time! I'm not sure I can send the project - it's very big!
By tracking the value of LocalizationSettings.InitializationOperation.IsDone I think I may have discovered a possible cause for this. I'm not...
I'm not able to reproduce this outside the project. I've copied my translation files and settings, and the above snippet of code, but it works....
Thank you, I did, no issues. I'll try and make a simple repro.
I've started encountering an error when I upgraded to Localization v1.3.2. When I try to use GetTable() it now seems to be failing. Here's the...
You nailed it, thank you. I still don't understand why it was being redirected to the CSRF request, but turning off redirects helped me track down...
I have a coroutine that I'm running in response to a button click in the editor. I'm posting data to a web server, so I make two UnityWebRequests:...
Looks really good!
It looks like your zoom level (the small "scale" slider just above the game view) is set at 1.63. Dragging this back to 1.0 should fix it.
Thank you, working well now!
Thanks - the default location works fine. The location I'm trying is: Lat: 52.9010314941406 Lon: -1.06927871704102 The size is 3x3 terrains (ie...
This is an amazing project, well done for everything you've done so far! I've not made much progress yet, as I'm getting an error on the...
I've been having this issue since 5.2. My bug reports went unanswered, although as of 5.3.5 the test case I submitted no longer showed the issue,...
Good news - I was able to reproduce at least one instance of this, and created a bug report out of it. It only seems to happen for me on objects...
Yes, I'm seeing this happen as well on the same version as you, but haven't narrowed it down to a reproducable case yet. It might be related to...