A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
[attach]
http://forum.unity3d.com/threads/240283-Android-Dobbler-Free-Paid-3D-platformer?p=1592368#post1592368 It's finally uploaded :D Thanks to Greg,...
Dobbler, the ultimate 3D platformer [IMG] Hey guys, and welcome to Dobbler! Dobbler is a 3D sidescrolling platformer, capable of running...
Well I just use buttons, and I can click those in the editor on my laptop which works fine. And about sending my code, I used the EasyTouch asset...
That's probably because the script doesn't reset the torque. Try editing the script and add a line to reset the torque in the Death() method.
Can't you test it on android too? I've got working controls for this kit on android, and I think they're the same for iOS.
Hey Greg, loving your kit! I'm almost ready to upload my game to the play store :D It's called Dobbler, and your kit is what made it reality :)...
Hi again, I wonder, can I use the weapons included in this asset for commercial use? Not that I'm going to sell the weapons, but I'd like to use...
Hi there Azuline Studios :) I'm really sorry if this is rude in any way, but do you have an ETA for the multiplayer system? EDIT: Nevermind, I...
A simple way would be to place your character, make sure it has animations named "Take 001" (Not sure if that one is needed), "idle", "run",...
Do the models only fail to show in-game? Maybe you've tweaked the camera's clear flags to not show the models, try changing the layer of the models :)
Is it possible that you have disabled the mesh renderers? Or do you have some sort of script on it that disable it?
Well I can't give any code at this time, but you can initiate a gameobject (the grenade model), add some velocity and force and use the shockwave...
Alright sorry for the long wait, I've been busy with something else :) This should fix the pain kick problem: private var inTrigger:boolean;...
I don't really know, that's probably because the script keeps applying damage. That's a question for @Azuline Studios ;) EDIT: Okay I might have...
Oh sorry, I just edited it in here to make it applicable for fire, anyhow, remove the full TotalKitHealth -= 0.4; line, and you should be all set :)
Oops, sorry. Remove the } after TotalKitHealth -= 0.4; :)
Hey KingofMk98 :) I know that your comment was meant for Azuline Studios, but I'd like to help too :) Now, I don't know how to change the...