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_SPHERE_MAPPED is a shader feature, you have to manipulate it through Material.SetKeyword
@warpfx To prevent the parent scope's clipping rect to affect your drawing, you can call GUI.EndClip(); to forcibly end it, then do your matrix...
To prevent the parent scope's clipping rect to affect your drawing, you can call GUI.EndClip(); to forcibly end it, then do your matrix and...
You have to toggle on the 'Attach To Editor Cam' if you want to see them in editor.
Here's a zip containing a material setup for a sphere of scale 1000, you should be able to figure the rest out when comparing it with...
Hello ! You should be able to get a similar kind of result by changing the material value Cloud Transform's Y value, your change might lead to...
@AkumaGameStudio What I said about HDRP a couple of posts above your first is valid for URP as well; it would be a huge waste of time right now to...
That shouldn't happen, does the console print any error when you reimport the folder ?
Yes, add the "CloudsEvent" component in the scene and fill in its "events.monitoredTransform" with whichever object you want to detect going in...
I don't have any HMD at hand so I can't implement it and debug it properly, sorry. If you send me your invoice at contact(at)eideren.com I can...
@pratt_timmy go through the section in the manual about the raymarcher, you'll have to tweak those values
I don't think I understood your setup or what you're trying to do, sorry, could you rephrase that ?
@pratt_timmy doing this properly would require additional changes but you can swap line 383 from normals = TransformNormalsAroundSphere(normals,...
@pratt_timmy Hey, thanks a bunch ! Yeah it's been a while since I did anything with this asset. You should be able to figure things out with the...
@zoulinxiaoa Follow the manual but instead of placing it on the player camera, do it for the mirror/water camera @shi946 The asset comes with a...
You can disable cloud shadows but that person mentioned the clouds specifically so I wouldn't bet on them working right.
Earlier versions of unity might work but current ones probably won't as I received a mail a couple days ago mentioning stereoscopic issues in VR....
Hello, For point #1, #3 and #4 take a look at the Coverage Map on the material, look at the online guide for more info. As for #2, not really,...
Hello ! _CloudSpherePosition works as intended, your issue is kind of outside of this asset's scope but if you share your project with me I might...
Hello, Sorry about that, the asset store page has been changed to reflect that, it has to be reviewed by unity first so it'll take some time to...