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It only does the check when clicking, even the docs say "for mouse input". Without doing the same check for navigation, a user using a gamepad can...
I got around it by instead of calling .Select() I dispatch an event that contains the player index and gameobject. I then handle that event in a...
I think I am having the same issue. The input from one player will bleed into the canvas of the other player. I have the same setup. Prefab with...
Any word on this? Want to force 16:9 (with the black bars). New build is running full screen. We aren't ready to support 18.5:9 yet.
Did you find a solution to this? currentSize always seems to be 1, even after 2 players have joined.
Did you find out why it is failing to spawn the server objects?
Flash for mobile browser is dead, AS3 is still a very alive and supported language used for AIR mobile development and desktop browser.