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could this be adjusted to work in 2020.3 LTS? [ATTACH] InitializeInputDataFog is not found in 2020.3
https://github.com/Unity-Technologies/com.unity.ide.vscode/issues/4
I started a new clean project in 2021.2 it still happens. I believe this is a vscode editor package bug. I'm still trying for a walkaround....
Thank Kurt, for your replay. I have been using the solution you mentioned. But this time the problem is when I upgrade vscode editor package from...
I am working with Unity 2021.1.13 and vscode. After I upgraded vscode editor package to 1.2.4, all my generated package .csproj reference sources...
Also when reorder is enabled. when dragging ListView size item to the bottom of the list an index exception will be throwing. and It is also...
In ListView:OnScroll(float offset) this part (line:1460) for (var i = 0; i < m_Pool.Count; i++) { int index = i + m_FirstVisibleIndex; if...
The same bug is in TextCore Version 1.0.0-preview.2
InspectorWindow works find with Chinese. It is just a UI builder inspector problem.
I tried setting "Default UITK Text Settings" to use a FontAsset supports Chinese [ATTACH] But It looks like It's not helping UI Builder's...
By the way. Editing Property of a Target Unity Object can be done via IMGUI fairly easily. I can make it work via IMGUI container. But that will...
For Inspector UI, UI Element can bind to SerializedObject perfectly fine now. But there seems to be no way to bind a Property to UI element...
The current version of UI builder. Does not display Oriental languages. Like Chinese, Korean or Arabic. UXML doc support Unicode and when display...
Does Type.IsValueType necessarily mean that the type is Unmanaged?
That's where you use WriteGroup https://docs.unity3d.com/Packages/com.unity.entities@0.16/manual/ecs_write_groups.html But WriteGroup will not...
This happens all the time, with any dynamic size container set. You don't get the exact size before iterate over all the containers. allocate a...
this is pretty much the standard nose from GLSL. if you want it to run faster. consider generate a noise buffer and access it by index. It's the...
In fact,the function is not simple at all noise.snoise(new float2(i, 1)) is ether inline (expanded) or invoked. vectorizable loop can not have any...
by "entityIndex (chunkIndex + i) " I Think you mean firstEntityIndex+i. chunkIndex + i will not be de deterministic. it's the index of chunk not...
normally I use firstEntityIndex+i where i is the index of the entity in the chunk. but in fact most of the time this sortKey does not matter. say...