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@StaggartCreations Thanks for the tool, it's been extremely helpful. I did run into an issue with it not properly calculating terrain bounds. I'm...
I've had problems with newer drivers too. Try 3DxWare 10.4.10
Congrats :D
Congrats! Nice work. That also explains why my greenlight standing increased this morning, they greenlit a bunch of the higher voted stuff.
Looks fun, love the music and characters :) Sometimes I think maybe I should have gone 2D for my game, maybe next time.
Hello peeps. I finally have a version of my game on Greenlight and would very much appreciate your support and love to know what you think of it....
I have been waiting on a fix for this every since upgrading to v5. I have also filed a bug on it and seen others file bugs on it that get closed...
The publisher of the Core Framework on the Asset Store resolved the issue for me with a nice new up to date shader which can be found in the Core...
You can certainly use it to make a water shader but I don't know what shader goodies the PE may lock you out of using.
I just realized the above broken in Unity5 projector script came from finding out it was not possible to do something like that in Shader Forge in...
I barely knew what I was doing with this to begin with but it worked in 4.6, after upgrading to 5, it not longer works. It is used to project...
Hello everyone. I am updating my project to Unity 5 and it broke some of my shaders. I am scouring the forum here to find something to point me...
Picked this up to make levels for my platformer but the Loft Layer Multi Mat scripts do not contain options for Cap Params or Advanced Params...
Just adding this in case it helps others. I wanted to select a specific item via script and while searching other topics lead me to use the...
Thanks! Will get to update my avatar shortly, get rid of that blob shadow :) It comes with its own issues like needing to use a layer for each...
I had actually figured out how to use the Image Effect for Blur on my camera to blur it as well. Obviously that is more performance intensive...
So, it looks like I can get it to work using the Image Effect on the camera but I know it can be done directly in the shader as well and would...
I tried adding a Blur Image Effect to the camera rendering the texture but it doesn't work, I presume what needs to be done is blurring the alpha...
Hi, I don't know much about writing shaders but I managed to get this working on a Projector that uses a Render Texture. Problem is it is hard...