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Any progress with the issue?
No, I work with full version. The error happens when an object is serialized by BinaryFormatter: BinaryFormatter bFormatter = new...
nothing happens. Another issue. When I tried to save replay under iOS i got an error _________________________ start saving (Filename:...
That's correct. I am doing kind of this: object somePrefab = Resources.Load("SomePrefab"); GameObject someObject = Instantiate( somePrefab ,...
Hi! Bought full version, now having fun. I need to replay dynamically created game objects, but using the replay file from a previously created...