A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Thanks, that tutorial really helped to demystify all of this. My issue was that I was trying to generalize the cubic bezier formula so that it...
I'm trying to create a Slay The Spire style targeting arrow for my card game. After some research, it appears that the cubic bezier curve formula...
I've been using Addressables without issue for a while, but I just added a new addressable folder and when trying to load assets from this folder...
I've been using Unity for several years and several versions now (currently on 2022.2.1f1) and have never had it actually give me the character...
Right. This probably should have gone in the Editor forum, because what's really needed is an upgrade to the console. Obviously copying your...
But that only works for GameObjects (and only ones that haven't been destroyed). What I'm proposing would work for all kinds of objects,...
Having the ability to log an entire object to the console and have it be explorable (in the same way hierarchy objects are explorable - with a...
Update - I fixed this by not running Unity Hub as administrator.
When I launch Unity directly (by opening a scene file with Unity) entering play mode takes 5 seconds. When I launch Unity through the Hub (by...
Here are two things that fixed this issue for me: Open your project using Unity Hub (opening the Editor directly causes package manager to not...
Well, I wanted to get some more input here before submitting a bug report because I could easily see this as being "working as intended" - and...
Actually I wrote incorrectly about step #3. This function that creates the asset and adds the object to a list is not happening in a singleton,...
Yeah, the asset is created just fine and I already tried assigning it to another variable, but it doesn't change anything. Maybe a deep copy...
It seems you may have misread. parsedRobot is NOT null before being passed to CreateAsset. It is only after the CreateAsset call that it becomes...
I'm running into a strange issue where an object passed to AssetDatabase.CreateAsset becomes null....
You are probably right. I had originally architected my game that way - having a placeholder SO for each Robot party member and for each Robot...
OK. I use a similar system with a master manager SO that holds references to all the other SO managers, which in turn store other SO data. The...
That's pretty much exactly what I'm doing, except that I'm serializing the plain C# object BaseState and saving it to a save file instead of...
Yep. I actually think this may be related to some of the serialization weirdness I was experiencing while testing. Since all of these high-level...
I'm using Instantiate. New objects are successfully created by another SO - the problem is that sometimes this SO fails with the aforementioned...