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So I have an idea as to how to do this, but I'm not sure. But I already have a sprite that is moving via an animation and would like to add to it...
So I am trying to create a sprite that uses a character sprite from one spritesheet and a weapon sprite from another spritesheet. However, the...
So I don't really know how to explain this. But my script was originally moving the player in nay direction they wanted even with angles and...
So I am pretty new to C# coding so this may be completely wrong, but here goes. When i try to walk into a wall, my player starts jittering and i...
Yeah I have done that, but have come up with an error. Player script: public class Player : MonoBehaviour { public bool isInSection1,...
So I currently have this script: using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyMovement :...
How could i add that rotation then? EDIT: I've done it: using System.Collections; using System.Collections.Generic; using UnityEngine; public...
So I'm trying to create a script where the enemy locates the player and automatically move towards them, but I have run into a bit of an error as...
Yea sorry, the error still shows up.
So this is my current code: using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class...
So i made pacman and the coins dynamic with no gravity, but it still doesn't work.
The pacman, walls and coins are all checked in the collision matrix so they are fine. I wanted the pacman and walls as well as the pacman and...
My bad again
Oops, my bad. I'm kinda new to unity, sorry.
I edited the problem in there
So here is my current code: using System.Collections; using System.Collections.Generic; using UnityEngine; public class Collision :...
So this is my current code: using System.Collections; using System.Collections.Generic; using UnityEngine; public class Gameboard : MonoBehaviour...
Damm, i only tagged the enemies that are in the project window. Not the ones that are prefabs. Me dumb, don't worry
It works in the editor, so why shouldn't it work in the build then? And all the enemies have the "Enemy" tag.
Yeah don't worry i fixed that one: using System.Collections; using System.Collections.Generic; using UnityEngine; using...