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Just in case this is useful for somebody, this is what I did: internal bool equals(AndroidJavaObject other) { bool ret = false; if...
Hi, We are developing a wrapper for an Android plugin. We are using the AndroidJavaProxy in a very straightforward way, and I hope that in the...
MDragon, thanks ;) Annihlator, yeah, that sounds like a good idea. We may run a company or game logo for 2 or 3 seconds only the first time you...
fffsssssssssuuuuuuu... rolling tumbleweed... Is anyone interested in the fillrate + CPU calculator at least?
Hello, We have a game that adapts its features (number of objects on screen, particles systems, etc) depending on how powerful is the device....
No, this issue is still present in 4.3.1. An update on the progress of this issue from the Unity people would be nice. I guess it has to be...
Hi guys, After trying everything (app nap, automatic graphic switching, etc...) the solution for me has been to not use an external monitor. You...
We have the same issue and it's driving us crazy. We have tried: - Turning the second monitor off. - Turning "automatic graphics switching off"....