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The SVG approach works fine (although creates some aliasing which I don't love). The radius element was actually my first attempt but the issue...
Interesting. Thanks for the suggestion. An SVG will work in the case of a bar, but unfortunately not in the case of an avatar profile (ie think a...
This seems like a fundamental feature but I can't for the life of me figure out how to mask objects in the UI. How would one even go about...
I'm on 2020.1.6f but I am pretty sure something very similar used to happen in older versions too. I took about a year's break from it so can't...
It does. But of course then my feet get twisted in the floor.
@Partel-Lang Thanks that helped a lot and gives me a good basis on how to move forward with other features now. It looks like it's not just the...
@Partel-Lang Hi there, I'm having some trouble getting a nice ragdoll from Puppetmaster using the same method you are with the fade from death...
I was thinking more like a macro in UE4's blueprints would be good. So I can wire a bunch of nodes to my end node within a subgraph and then in...
Yes I think that would solve the issue I'm encountering. I guess the reason I'm not seeing much use for sub-graphs is I may want to have different...
I'm trying to get my head around how to properly implement sub-graphs. At first glance they act like ways to self-contain areas of the UI...
Oh I didn't know about Boosters. Perfect I'll dig into that - it sounds exactly like what I've been needing. I'll look at the demo you suggest...
OK I think I understand now. The issue I was having (although not solved yet) is that my player1 is hitting the character controller collider. I'm...
But in my case each player is opposing one another, so would they not be considered different factions using your terminology? I want each player...
Yes potentially. I might ping them instead then and see if they might have any insights as to what's causing the issue. Thanks.
I am using a generic rig yes but my animations play fine in any other mode. They aren't authored for a humanoid rig nor do they have their...
Hi there, I just bought Animancer and I'm really liking it so far. I have a question (bug?) though. I am trying to integrate it with Puppetmaster...
I have another question that I'm a little confused about. You mentioned in the documentation that if you want two enemy types (let's just say two...
Oh perfect, yes UnityEvents would make perfect sense here. Thanks!
I'm considering moving away from Mecanim to a different animator system (specifically Animancer). However I think Puppetmaster relies on the...
I'm curious if it's possible to have realtime physics that react to collisions with this tool? It LOOKS like the physics sim is only run to get...