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Except even rotating over the Y axis , the colliders do not rotate correctly... so still not able to use the physics engine.....
I don't understand the comment of "flip the signs of the z rotation and localScale".... I mean, I'm obviously missing something but why would that...
i'm noticing this in my project too and I found this thread. well it's definitely the closest to a solution I got in some time... but I'm still...
Not really sure what you mean. I'm seeing this issue too and it's a serious bug in Unity. The code looks like the following. Also it's not...