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Want to get out of this mode. Too confusing right now how to get my partner to get into my build and make changes. AND this thing takes in...
// this code I used in Ver 5, but now using 2019.3 and it does not work. What changed ? // using UnityEngine; using System.Collections;...
I had same issue and actually needed to upgrade to new Unity Hub. I updated HUB and the Package Manager Problem went away.
That would be just fantastic. :grin: I will be on road for about 12 hours Monday, :-? but will have my Android tablet and a small Acer computer...
Bought it. Played with it and have the Animation ability tackled. Changed colors of rings in Photo program and then changed them MORE in...
I am trying to build my level and get this message on screen. " Bundle Identifier has not been set up correctly. Please set the Bundle...
ArmorBounce is a 3D Platformer Bible game where the player jumps and runs through the LEVELS picking up the Christian armor as defined in the book...
Looking all around for answer to this situation.... I have your Save/Load system working Great. BUT, when all 20 slots are used, I want to...
I want to Upgrade to Pro Version, but want to know if the Support is beyond this "Question and Answer" board or the "Live Classroom" ?
I have built and ran 6 scenes, adding each to each "Build" with great success and finished the 7th and went to "Build and Run" , then I got...
My AI is moving after me, but passes through me and circles around my head and is about 2 feet above ground as soon as he starts chasing me....
Thank you, that may come in handy for something else I been thinking of. These steps need no Updates, but maybe the GetComponent<MeshRenderer>()...
Solved
I do NOT want the ATTACK. I just want the animal to PUSH me around. BUT THIS WORKS, SO FAR, for getting the animal to detect me and then when I...
Got it this works perfectly......... using UnityEngine; using System.Collections; public class StepInvisibility : MonoBehaviour { void...
Looking in my Unity help folders and my Unity Game Development Essentials by Will Goldstone and the Unity Script search. Tried to find a "LookAt"...
using UnityEngine; using System.Collections; public class Invisibility : MonoBehaviour { public Rigidbody SteppingStone9; void...
using UnityEngine; using System.Collections; public MeshRenderer; public class Invisibility : MonoBehaviour { void...
OK Been looking at code. I need a Collider code that tells the Mesh Render to go to TRUE if the Player comes in contact with the Trigger Zone....
I do not know about PlayMaker, but learning Unity is the best move I made. I have learned some Visual Basic to make a game, as well as 3 other...