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Please see above for a discussion of the file issue (it's not the shaders). Notice that the path separator is wrong. Also, this is more than just...
Am getting this too with the Netcode samples. When _running_ my server. Burst 1.3.0 preview 11 Entities 0.9.1 preview 15
Everything will also stop working if you delete an old InputActions asset + generated code and try to start with a new one in a project. Even...
Wow tiny team ships!! Is the idea to have a particle system for tiny and then a DOTS particle system for the “big” builds that’s totally...
When I build my incredibly simple one-cube-entity-in-a-subscene project with the il2cpp scripting backend set in my buildconfigurations all I get...
So this is interesting: The Windows il2cpp build configuration I duped out for my Tiny3D sub-project threw an error about the Audio Listener that...
Getting an all green screen with messages No primary surface render node. No cameras in scene. The net effect is the same as the one...
Thank you so much @AbdulAlgharbi -- confirming that that is indeed the fix. So magical to get things running in the browser!!
I just downloaded from this link: https://github.com/Unity-Technologies/ProjectTinySamples/tree/master/TinyRacing Open the Tiny3D Project Click...
Wow this is great @TomTales
I'm getting this using 2019.3 with the new netcode packages. The client builds have been asking for access to the desktop folder (where they're...
I'm using the NetCube NetCodeBootstrap however I've removed the check for the NetCube scene to pass the default world to the base...
You may want to try updating the system before the prediction group. Not sure what this does to prediction just yet, but it definitely works...
^ likewise
**Update** -- Looks like NetCode is waiting for the Entities patch, as related in this thread I'm not using ConvertGameObjectHierarchy but I'm...
From the README: To try out samples in this repository all you need to do is open sampleprojects/ in Unity. If you wish to create a new Unity...
New documentation on the mutliplayer github says they're available in package manager for supported ```(2019.3 or newer)``` versions. But "Unity...
https://github.com/Unity-Technologies/multiplayer
Wondering if only Unity will be suitable for running a client and server simulation for a real time multiplayer game with client side prediction;...
Often times I work in several projects at once -- it would be nice for me to toggle an option not to close the Hub when I launch a project, so I...