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When I now looked at it, the answer was actually that I tried to change my prefab. I had an another list of game objects which stored my prefab,...
Hi, I've been struggling with this problem for a while now; So I have this prefab, which has children called squares: [ATTACH] And each of those...
I have a two prefabs (tiles) which have children (squares). I have them in a list where both tiles have a special square named "Skull". That Skull...
I've done a couple of small 2D game projects on Unity now, and with both of them I've had major performance problems on my older PC. When I asked...
I want to make a script that recognizes when all bags of cogs are picked up (=destroyed), so I have a piece of code like this: static int cogbags;...
So right now I have a piece of code to disable images that looks like this: Cog1.enabled = true; Cog2.enabled = true; Cog3.enabled = true;...
Got it, the problem was that the Sprite sort point wasn't set to pivot. One click would've fixed the problem I tried to solve for days :rolleyes:
I'm trying to decorate my 2D world with 2D objects, and I want the player to be able to walk "around" the objects, so that the character can stand...
Have you also checked that in the EnemyController-script you've spelled "Move X" and "Move Y" correctly? (in case you've spelled "move x" and...
I've finished the tutorial but I'm still having problems with Ruby colliding with other objects, especially now since I'm trying to redecorate my...
Thank you, that worked!
I have problem with the particle system; I've managed to set the hit effect (an effect that plays when Ruby takes damage) to trigger correctly...