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It works! Thanks for your help!
any idea how to fix it?
Check Anisotropic texture quality setting in imported texture.
Avatar rig and IK system + colliders + rigidbody. Example: move hand by add force rather then set position.
You can try clicking button from oculus update check referenceToTheButton.onClick.Invoke();
I use photon in vr and it works fine. Don't know if it's correct way to do it but I do not instantiate ovrplayercontroller in photon, only avatars...
If you add some scripts to Oculus systems and they deploy update you will have problems.
[MEDIA]
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Hello. I wonder whether to buy this wonderful plugin. I'm just checking the trial. Is it possible to play video directly from "byte []" stream? I...