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Hey everyone, I've recently started working on a little weekend project which has an ability-based combat system and I wanted to integrate...
Gravedigger alert. I know I'm late, but people will likely find this topic through google (as I did while looking for something completely...
I was having this issue and I figured out the fix for my case, when you launch a project in POP_OS (Ubuntu) 20.10 the UnityHub closes. Make sure...
Thanks for the in-depth response! Disconnecting and Connecting to the Voice-Server at will. The exact details of this depend on which network...
We would like to use this in our project, however we also target WebGL. I'm aware that this package does not work in WebGL and that's alright. My...
The error is quite literal. Do you see anything wrong with the word "Lenght"? It's supposed to be Length.
EDIT: The reason I cast to int is because I'm using a 1unit per pixel ratio. Still struggling with this, I went through and commented the code...
That was it, exactly. It's still a little rough, but I believe that's because of my 1 unit / pixel ratio. I've never messed with pixels before,...
So, I stopped working on the collider implementation as I'm running this on the server and need multiple instances to be active at once, and my...
@Dark_Seth Would you mind sharing the changes you've made to PixelSurface in order to allow standard character controllers work? I've looked into...
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Project is using unity 2019.2.10F1 and I am building to WebGL. During the "Compiling to WebAseembly" phase I am experiencing OS crashes in...
Everything works great in the Editor and I've finished setting up my UI however the following compilation error makes it impossible to run my...
I've been using Unity to create a few UI based games and scaling for mobile devices has never been easier by using the built-in canvas scaling...
For anyone that has been following along and is still lost, here's a working version of the script :) using UnityEngine; using...
[Command] functions are ONLY called on the server. In order to call some code on the client (From the server) you must use a [ClientRpc]...
Thanks for your reply, I've gone over the original and also the standalone links vaguely and I think there may have been a miss-understanding. The...
I have a small game project that I am wanting to port to Unity, I've spent time learning UNET and understand how most of it works, however I'm...
I used to use Unity quite a bit awhile back, but haven't touched it in several months. Back when we were developing one of our non-game...
Our team has decided on considering Unity for our next project, however, we'd like to make sure that UNET has the ability to handle WebGL clients...