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Versions: Unity: 2019.2.10f1 LWRP: 6.9.2 Issues: Eyes not aligned on the Quest (super bad..., like they are reversed), (EDIT: left eye is "ok",...
No, I was just prototyping a design so I had lots of small parts, you can see a few didn't match exactly in the screenshot. I was trying to...
Is anyone else having problems getting Polybrush objects to render on the Quest? I'm using Polybrush version 1.0.1 on Unity 2019.2.10f1. The...
Thank you Ron, I appreciate your reply!
Mirroring objects in ProBuilder is a bit aggravating, especially when you select multiple objects. I think you guys can further refine the tool...
Thanks for the reply Olmi but I already have ProGrids installed. You can see it in the screenshot. Maybe the issue I’m encountering isn’t as big...
I’m sure this has come up a lot, can someone direct me to a solution? Thanks. See images: EDIT: Also, is there a snap to grid function in...
Is it possible to scale on two axis? I know we can do a singe axis, or three. I thought if we used one of the top or side views that would do it...
Here's a simple example of where constraining the vertices movement to the edge would be useful. If I wanted to build a window frame out of this...
When an object is selected and overlaps another object the user could click on “carve geometry” and the faces of the selected object would...
A simple but powerful idea. When multiple objects, faces, edges, vertices and so on are selected the user can click a button to generate a...
Constrain vertices movement to edge: ProBuilder allows movement orientation of: Local, Normal, and Global. As geometry moves from clean 90...