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@EnoxSoftware I have an update. Got the examples to work. Importing the additional Unity package for DlibFaceLandmarkDetector fixed that issue...
Hi there, just bought the plugin to use with Magic Leap. Unfortunately, your Magic Leap examples on GitHub currently don't work. The video gets...
@kazuki_unity729 any response to my earlier questions? Thanks!
I have 3 questions: 1. Is there a sample scene for connecting two independent peers? I tried running the sample scenes on two devices at the same...
I have a 2-scene app (Intro and Main). The app was over 150mb, so I used Google Play Asset Delivery method to put the entire Main scene into an...
Tiny UX request. When I highlight a line in the logcat window, I'd love to be able to use up / down arrows to navigate to the next / previous line
Thanks for the ideas. Trying some of these now, and I'm hopeful! Can you explain GetBufferedTimeRangeCount? When would you have more than one?
@NathanRH as I mentioned, video will not be shipping with the app, but instead it will be streaming from the web someplace (potentially Vimeo). So...
Yeah, that's my working theory now: streaming the video from some online service, but having the audio track inside the Unity project. If I do...
I was excited about this plugin when I saw "Facebook Audio 360" support, but looking at the documentation it only works on Windows and Android,...
In case anyone comes across this - I did respond to the rejection email and they told me to resubmit, and the asset has been approved.
@Antypodish no, it's very minimal. Essentially same content as here: https://github.com/anastasiadevana/HeadphoneMotion
(Hoping that someone from Unity can chime in) Reading the Submission Guidelines, specifically point 1.1.1, it seems that an MIT license should be...
Is there any way to tell in a script if the remote app is currently running (like a global / static variable, etc?)
1. What if I already bought the plugin? :) 2. Magic Leap has ZI (zero iteration) - so not sure if this plugin is required for development
Ran across this recently as well, but also seems like more people should be having this issue. @sbethge / @FelixLightshape / @Numa did you by...
Thank you, the fix worked :)
Email sent. Let me know if it makes sense, and any plans to address the issue. Thanks!
The project compiles and works. But there seems to be a bug with the plane API. What's the best way to send you the bug report?
Any plans to support AR Foundation 4.x? I got the plugin and it works pretty well overall, but I ran into some issue with the version mismatch.