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Keep in mind that to decompress a package you could need easily 6-7x amount of space. In my case the package was 3.2 Gb, but it took ~20Gb of...
Thanks for the fast response Phong. Do you mean atlases for the whole "house" or is it enough to create atlases for single objects like "wall",...
Hi there, Is it possible to use Mesh Baker for baking randomly generated maps during "Game" mode? Let's say my map is generated out of ~2K...
This year we were pretty busy with improving the game and moving it forward to release. Alpha trailer: [MEDIA] Find more details and stay up to...
#YesWeDo
First playable prototype released! Mostly a gameplay part for the hacker class, but enough toys to play around and get a first feel of the game....
Hi again, and sorry for long silence. Your advice above:...
Update: turns out camera ignored collisions in slow-mo even before that proposed change... The thing is - it depends on the speed of the movement....
Heh, not that it did not help at all... the "obstacle related" jerks gone with that modification... but not the way, I would expect :) The thing...
New video post. In this early prototype we are focusing on Stealth and Hacking approach and hope to demonstrate a few interesting mechanics the...
Hi there. Using your camera for some time and like it. One question - any experience of using it with altered TimeScale? It works perfectly when...
Hi Zerano, Did not find a doc article on migrating existing state machines from "AI for Mechanim" to "ICode". Is it possible? If yes, can you...
Hi CatsPawGames, I've got a question about your asset. May be a manual could help me to answer, but it's still no accessible ;). Your system is...
copied from our DevLog on TIGSource Tweaking and programming devices The joy of the Security Expert and the pain of the Burglar are the Security...
1Piotrek1, not films of course. We are thinking more in that direction: https://www.assetstore.unity3d.com/en/#!/content/690 Recording positions...
1Piotrek1, thanks for explanation. No we didn't yet come to that stage, but I've tried to explain by my previous post, that our multiplayer is...
1Piotrek1, thanks for additional hints :) True, many things remain to be done and polished! Regarding the multiplayer - my idea is the following:...
Thanks for your feedback, 1Piotrek1 and TheDarkBadger. @1Piotrek1 : I agree with you about "closed" environment. If you've seen the fence in the...
Our first video! Concept explained in more details. Implemented stealth model and programmable robots in action :) [MEDIA]
copied from our DevLog on TIGSource "Safe Not Safe" stealth system We'd like to share our approach to creating a stealth system for our upcoming...