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Hi @Dreamcube017 , there is a quick-start-guide text file and a big manual pdf in the /Assets/dearVR/Documentation folder. The dearVR reverb...
dearVR was just updated to v1.1.1 in the Asset Store: http://u3d.as/oq8 WARNING: Due to changes in Unity's (5.3.6+) internal audio engine, that we...
Hey @o3a, we have fixed the issue. And it will be part of our next update, that we are going to upload to Unity Asset Store this week (+ Unity...
Hi @o3a , thanks for your feedback! We were able to reproduce this behaviour and are working on a fix. If you send a short mail to our support...
Hi unicat, just tested the dearVR v1.1 on our Windows 10, Unity 5.4.0f3 with and without Maximize on Play and everything worked fine. Can you try...
Yes, Linux support is on our dearVR roadmap. First tests on Linux and Embedded Linux were running well. Thank you!
Yes, Master Audio and Fabric are on our Roadmap! I'll check it and try to bring the Master Audio compatibility in the v1.1 update of dearVR. Can...
Yes, you can send the car sounds to different Reverb Buses in the Audio Mixer, e.g. one for outdoor and one for the tunnel and disolve between...
Thanks! If the open environment means outdoor, you can select the Outdoor presets. Yes, you can disable the Internal Reverb flag or select the...
Hi @Sposito and @Vagaus having the same issue here targeting .NET 3.5 Same Error-Message on 5.3.0 (OSX) No Error-Message on 5.2.0 (OSX) No...