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I have this same problem. I am running TextMesh Pro 2.0.1
oh I think i gets this now. i don't need to worry about the clipping in edit mode. I should finalize in build mode when i'm ready.
That cleared things up at a distance but when I get close it comes back, but now its a streak type pattern. [ATTACH]
Sorry your are right, its when I press the "build terrain" button the road height is correct, but when I go back to edit mode it gets too close....
My roads is overlapping with the terrain as follows: [ATTACH] When I go into terrain edit mode the road raises above the ground properly, I can...
that fixed it. thanks for your help
Sent whole project. I'm new to unity and don't know what you mean by custom editor setup.
you asked me to send you the project in this thread, comment #7758. Project sent to email.
the file is 11mb and is too large to upload on this site, got an email address I can use?
Creating new roads in 2019.2.14f1 without problems, 2019.3.0f3 is not working for me. I am creating a new project and only importing road asset...
The new shader worked, sorry I didn't see that before. Still can't create roads in 2019.3, when you are setting down the initial road markers...
Adding a new road network (shift + click) using 2019.3.0f3 doesn't seem to work. I am also still confused about how to use the HD roads plugins...
I have purchased the HD road addon but I still cant get URP working. Everything show up purple in the demo scenes and ones I try to create. The...
How do I create a Y section split? Like the drive way in the post above (#7661) by RitteK. Thanks.
Can I use this with URP? I tried converting the materials but it doesn't seem to work.
How do you camber the road? As in make it twist with the terrain instead of carving out a flat part. Thanks.