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Thanks a bunch. That helped. To anyone else that needs help with this, do the following. In Unity go to Edit > Player In the inspector panel...
Hi guys, I keep getting this error The type or namespace name `Media' does not exist in the namespace `System'. Are you missing an assembly...
This appears like it would work to me. Is there a problem with it?
I'm glad it worked. Also you don't owe me a dang thing. Just enjoy.
Worked like a charm. Thanks a bunch!
C# and Javascript will use pretty much the same code... Anyway, to do this, I'll just take a few generic variables. *speed - the current...
Hi guys, I'm trying to procedurally generate a mesh that's supposed to be flat. Then I put in heights later. However, I'm having a problem...
And that is why I simply made his code work.
This should work :D #pragma strict var level:int; function Start () { } function Update () {...
Try this. Put it into a .cs script named PlayerPhysicsNew.cs It should work, if it doesn't just respond saying it didn't using UnityEngine;...
Hi, I'm pretty sure you posted to the wrong forum. This is for work in progress threads. To get help on shaders try posting over here:...
Hi there! I'm flying blind right here now because I'm not exactly sure if you have a script ready or not yet. However, have you tried to use the...
He means if the two colliding objects don't just clip each other. Instead, at least 50% of one side is covered up after the collision. This might...
It was a problem with my scene. I accidentally had a lot of lights in the scene. It works if you keep it reasonable though.
This is as far as I have gotten in the few hours I have attempted to create the shader. Shader "HardLight" { Properties { _MainTex...
Hello, I have pretty much zero experience with shaders and I was wondering if it is possible to make a shader that makes it so lights don't have...
Thanks! That improved stuff a lot.
Hi guys, I'm haven't tried making any shaders as of yet, because usually I just use the default ones. However, I'm making a game that is very...
It's just experimental right now. I'm currently getting the looking script down right now, then I will probably make it into a turret game or...
Sorry about that. I made a very rough video quick to show it working. I'm controlling everything by pointing in the direction I want to look in....