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Seems I must use ReadPixels() according to https://forum.unity.com/threads/using-copytexture-from-rendertexture-to-texture2d-not-working.502451/....
According to the documents of Unity, the mipmap is generated automatically if I set the 'useMipMap' flag to True. I also set 'autoGenerateMips' to...
No, finally it did not work. I found a similar issue at https://forum.unity.com/threads/graphics-copytexture-then-getpixels.482601/, but...
Dear @Olmi Thanks anyway, but I need to read the mipmap pixels to CPU.
I wrote a shader to collect some statistics and saved them to the alpha channel of the output texture. Now, I need to get an average value of...
Thanks Olmi, tex2D() works fine with me.
I'm trying to show a central part of the texture on the viewport. For example, this texture (which size is larger than viewport) below: [ATTACH] I...