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Camera component is added to the GO instantiated in the scene. What I'm trying to achieve is exactly this: Camera cam =...
Good day, I'm having a hard time enabling Physical Camera option in Camera component. It works flawlessly from the Editor, but the...
I'll try those options and will get back to you with an update. :)
Yes, basically Math library (let's call it this way for simplicity) written in C++ is wrapped which results in a bunch of .dlls. I've tried using...
Thanks for the quick response! It is in fact a managed plugin. It is an auto-generated .Net wrapper interface for the C++ library. The issue...
Having the exact same issue to the letter. I have to add that all other .dlls are working just fine and it was a clean project from 3D template....
Heya, folks. Any update on this issue? For me It occurs in 2019.3.13f1 during build.
Hello, I didn't get to it yet. But you can try to use the solution described here:...
Thank you for the information, @peeweekVFX. I will try it out.
Heya, folks. Is it possible to set VFX Graph particles starting positions using an array of positions? Thanks in advance.
According to this thread, it will. https://forum.unity.com/threads/camera-stacking-for-urp.736277/
Thank you, @xDenny8
Heya, I also would like to know if it's possible to use URP and use 2 displays set up. Any info regarding this subject? Thanks!
Heya, folks. Any ETA on 7.2.0 or any info regarding its arrival? Thanks!
Thank you, @bgolus. It works like a charm!
I've ended up using a quite simple surface shader with an added additional pass. "Custom/FadeDistance2" { Properties{ _MainTex("Albedo...
@bgolus thanks for the information. I will take a look at those projects.
Sup, folks. I've got quite a conundrum on my hands. What I'm trying to achieve is: semi-transparent material with texture and normal map. I'm...