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Is it possible to have a sprite cast it's own shadow instead of having to edit the shape for each frame? [IMG] Above you can see how I set up...
Am I the only one still having this problem? [IMG] Why do corners have problems when the rest of the spline is continuous?
So I have an attack animation that activates a hitbox object at the start and then should bo back to idle and set the hitbox to false once it end....
Thank you so much! I've been looking around for a solution and somehow did see this thread! Thanks a lot! Edit: It works! I can bind my player...
Hello everyone, I have a very simple local multiplayer game, each player uses only two keys and so I have 4 couples of keys each player can use in...
So I just have to work around this limitation, well I'll try. Thank you for the clarification.
So apparently it works, but only if I don't have continuous point next to the edge? [ATTACH] As you can see the left one works because the...
Hello everyone, I'm trying to use the Sprite Shape in my 2D platformers, and I have it set up so that it shows the top, bottom and walls...
Oh my God I'm so dumb! That was the solution all along, I just needed to add the velocity of the platform directly to my rigidbody's velocity!...
Hello everyone. I'm implementing moving platforms in my game, and I have them working fine if you don't more around, but if you do everything...
The idea was to check for the button press during a certain state that actually lets you attack (in my case, moving or standing still). Anyway...
Considering that each move is unique to a specific character (it's a very simple game, you have a melee attack, a special ability and pressing...
So your suggestion would be to not use this method for my state machine and just go back to the old Enum one?
Hello everyone, it's my first time posting here. I'm working on a simple 2D fighting game, so I have multiple characters with different moves and...