A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
@citizenmatt is there any update on the bug? I've hit the same issue, where I have our games built via a CI server and when I try to debug it on...
Unity Programmer Full-Time/ Freelance -On-Site/ Remote We are looking for a Unity Programmer to support our services & games team. As a...
Thanks! Id love to see this fixed asap, as we would quite urgently need that :p Lets hope it gets some more upvotes and thanks again for linking it!
Hey @seant_unity ! I wanted to ask, whether there is a bug report filed already in the unity issue tracker for this and if you could link this here?
Thanks for the answer. I got it working now. Two things remaining: 1) What is the purpose of rules then/how exactly do they work? Does one rule...
Hey @guavaman ! Im trying to figure out how the whole layout manager + rule system works but I cant get it to work somehow. Here is what I want...
Hey guys! I'm recently making the dive into the world of DevOps and one of the next steps I'd like to introduce to the team is monitoring our...
Hey! I'm currently looking into static code analyzers and how to best apply/use them in conjunction with unity. We would like to integrate them...
Hey, I recently had issues with debugging what was going on when using UnityEvents, so I created a small tool to help me do exactly that! It...
We have actually seen the same - we also changed the general GameObject inspector which worked fine. So yeah, this is somewhat awkward and it...
Hey! Today I wanted to implement a custom inspector for Unitys Selectable class because I wanted to show some additional information in the...
Thank you! We just went with removing this line of code, because we take care of the TimeScale on our own anyways :) I was just wondering, why our...
Hey ! Not sure if this is the right place to post this, but I think I found a bug in your system. Whenever we call DialogueManager.Pause(), the...
Hey! A question thats been bugging me a while now is whether you guys are doing code reviews or not? Do you think it is practical and beneficial...