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Similar issue as D-Chiodini's, but (also) with Serializable objects, not interfaces I am unable to expose any properties in the inspector. From my...
Any non hacky workarounds, say an official fix on this?
Ok, so thanks to JayAnAm Blender rig for Unity | JayAnAm - Tutorials & 3D models i had some reference to fix bone roll what helped quite a lot in...
push
Reimporting the fbx to blender works fine btw. so its most likely unity that fu... fails up my animations
Hi, I ran into an issue with importing a animated character (.fbx) from blender 2.92 into unity when changing the rig to humanoid. For testing, i...
Hi, trying to create a Toolbar centered within the editor window, but cant get it work... Its supposed to look like Unitys Terrain Editor Toolbar...
Hi, I am trying to figure out how to define and pass multidimensional arrays in shaders / compute shaders. If i have a variable within the shader...
Sooooooooo i accidentially found out why it wasn't working for me. I excluded UI Layer from Transparent Layers in my URP Render Assets Filtering...
Nice, thx for the hint
Ok thx alot, saved me a lot of time of pointless trial and error
Is there a way to access further UV layers with a custom node? Asking for a friend
Hey, Is it possible that UI Elements aren't visible at all in scene view when using Universal Render Pipeline? Is this a known bug, on purpose,...
:( oooook avoided it long enough, time to get into that stuff... Thank you for pushing me to the right direction
Jup, thought its alike [Header("Blah")] or [TextArea] and hoped that i just cant find the command. Guess its not that simple?
Failed googling... How can i get this sort of "Hint" property work? [ATTACH]
Ran into this issue aswell working on a cloud vfx. Increasing bounds didn't work for me since it seems to be limited to 3500 units(?). hvent90's...
Got it, EditorGUILayout.BeginFoldoutHeaderGroup(true, "Dropdown"); and EditorGUILayout.EndFoldoutHeaderGroup(); creates the dropdown menu i was...
Hi, Looking for some reference for writing custom ShaderGUI's for shaders made in shader graph like combining properties in dropdown menus etc. in...
Hi, quite new to Unity, My previous approach was to parent the equipment bones to the characters bones to make the equipment move along the...