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Hello, same for me. HighlightingSystem : Highlighting System has been disabled due to unsupported Unity features on the current platform! I'm...
Hi, before buying, i would like to know if : -it's possible to generate one texture atlas from several prefabs but without combining their...
Hi all, just to tell you that this bug was closed. In fact the problem came from the link.xml file which was incomplete. The issue will be...
Hi @JoshPeterson, bug submitted 683283 I minimized my project down to 1Go Thanks for your help
Hi @JoshPeterson , i will create a bug report, but my project is 2Gb size, it will be ok?
Thks @JoshPeterson for your fast reply... It worked, adding the static public field in a MonoBehaviour allowed me to go deeper in the compilation...
sorry typo ;-) ... 5.0.0p2
Hi Guys, i'm trying to compile with IL2CPP Arm64 with Unity4.6.3p3 and having an error message with UnusedBytecodeStripper2.exe. (i tried with Net...
Hi Songtan, i'm using your plugin for quite a while now, and i'm facing an issue regarding multitap event. If i activate the TapDetector script,...
@tolokobcn Hi, Yes, you have to edit : Libray Search Paths in XCode Build Settings and remove "back slashes" symbols in this path :...
Got it, i had to move "Colorful/Components" folder to "Standard Assets/" folder. Now, i'm able to : private var radialBlurScript : CC_RadialBlur;...
Hi, just asking, how can i programmatically activate or disactivate one effect applied to the camera? In my game, i'm using your effect only at...