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Boy am I glad to came across this threads, after frustrated trying to solve similar issue on my end, I do really hope this is documented much more...
Whoa, didn't know this, but it really works, Thanks for this mate!
@jpienbro, @fennecx_support , just want to check, does this plugin character limitations works when the input field is set to multiline? Thanks
+1
Thank you so much for the code samples, it is very helpful indeed @KirillKuzyk!
@KirillKuzyk: Thank you so much for the insight, really helps me points to the right direction with a project, but I wonder though, do you have a...
Maybe almost a year late, but hopefully my reply could help others facing similar issue. Under the URP render profile, there is the shadow...
For anyone having issues with updating the spline on runtime without being selected first, here is a solution: private void OnEnable() {...
@Blarp , here is the modification from the CinemachineGetInputTouchAxis.cs, I've created to make the cinemachine works with the CrossPlatformInput...
For all who are having white screen issue, probably because there are 2 graphics cards (usually on a laptop), when I tried on my Desktop which...
I've done a video on how to customize a 2D rig, without using the PSB format, here it is: [MEDIA] Cheers
Hi, thanks a lot for the response, yes I've tried that, and it works, but its for per sprite slice, for a rig that looks like this: [ATTACH] its...
@ed_s and Team, Is there a way to do Sprite Swap without using PSB format? normal PNG format with separated arts / geometries? I can't see sprite...
Hi, Just bought this awesome asset, but I'm having an issue, with the exported animation, if I try to play it in the animation editor, it runs...
I created a simple script to do this, to use it simply copy the Playable Asset on the project, you'll see it will lose all bindings when applied...
Thanks a lot for responding, I've did that, but the pitch changed, we want to speed up without changing the pitch, and finally we are able to do...
Hi all, hopefully this is okay to ask this here, and maybe some of you have experience with it. been researching about it this past couple days,...
Sorry if my post wasn't clear, but its not solely terrain issues, since if you use a pre-modelled 3d tree on a terrain, the instancing works, only...
@creat327 : Apparently you're right, I tested with a pre-modeled 3d trees, and it works, but when I try it using the tree editor, it doesn't, so...
I just tested it, and it actually works with terrain, but if you enabled instancing after adding trees to the terrain, you'll need to choose the...